![]() I now use my trackball, joystick and throttle unit (MKB is no option for my situation) and it is now kinda usable but very uncomfortable. I am already over 20 hours of trial and error. So now I have a game with controls I can not even imagine what they do, because I do not know IL-2 planes. ![]() I play a hotas (thrustmaster T16000M + throttle unit) but I am not a pilot or a gamer, I only played tanks (since 1 year) I am thinking about adding a plane version too but I must first find out how (in WT I just started with planes a few weeks ago, but only in custom battles using full control and in sim mode) Take my last plane for example, I had to figure out how to get it to fly one speed when the wings were extended, another speed when they were pulled back, change the amount of lift as the wings moved, add even more lift when the flaps extend, make sure its a realistic speed at all altitudes.As a new player (since yesterday, for most because I can play SP (we have terrible internet)) I have a lot of troubles with the controls of this game. ![]() Actually flying the darn thing is like a bonus. And get Snowflakeos to help you with the Funkytrees math. So if you want something to fly in a certain way, you have to design that something. There's no hidden AI making things easier for you, no fly-by-wire system forcing the vehicle to do what you tell it. Your control inputs are fed to parts that interact with the physics to do things, that's it. What I'm trying to get at here is that SimplePlanes is a physics sandbox at its heart. The player can disconnect the Instructor from the propulsion system and take full engine control in the midst of battle.Ĭould this system be added to Warthunder is a game about shooting things, Simpleplanes is a game about building things. In simplified control mode, the Instructor also takes full control over the aircraft’s trim tabs, offsetting the influence of the propeller’s reaction torque and allowing the player to forget about this sometimes very unpleasant event. ![]() Nonetheless, in simplified control mode the Instructor continues to help the player, preventing them from performing maneuvers that are too sharp and not allowing them to enter extreme angles of attack that could lead to a stall or a spin. But even with mousejoy, control over the aircraft is fully given over to the player, and this is the main difference from MA. In the absence of a joystick, one can configure the controls for a mouse+keyboard combination, but this means the mouse has to be switched to mouse-joystick mouse, i.e. The use of this and the following modes assumes that the player has a joystick. This is the first of the experienced control modes, providing the player with direct control over the aircraft on its three independent axes – roll, pitch and yaw. Warthunder has 'Yaw' control on the mouse, which makes the control significantly better, because it gives rudder control, and it makes better control, especially for aiming. SP's mouse control is quite simple, sweeping the mouse back and foward is 'Pitch', and left and right is 'Roll'. ![]() 'Instructor', and I believe it's made to translate mouse control to joystick control. Warthunder's mouse control has something called an Both has 'mouse control', but it's kinda different. ![]()
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